There are pets in Diablo but most of them just literally follow you around and do nothing. You select from a decent variety of pets to be your constant companion that can help you out in battle but also carry things back to town. The biggest difference between the two remains the “pet” system in Torchlight II. Even a lot of graphical and customization details are reminiscent of Diablo. Everything is an excuse to mindlessly hack away at monsters and get shiny stuff that’s better than the shiny stuff you got five minutes ago. Some dude from the first game goes crazy, destroys the town of Torchlight and you must stop him from doing something far worse. Torchlight II also has pretty much the same issues in that the story doesn’t matter one bit. Torchlight II very much makes me just feel like I’m playing Diablo. For example, when I’m playing Marvel Ultimate Alliance 3, it’s a little like Diablo-style action but has it’s own feel and pace that it doesn’t feel exactly like it. It walks like it, talks like it, mostly runs like it (it’s arguably a tad faster in combat). It’s got a little less detailed, more cartoony look and the slightly unique pet system remains, but I have never felt more like I am playing a Diablo game than playing Torchlight II. Where the original Torchlight felt like it was heavily inspired by Diablo but still had its own voice, Torchlight II feels like they skated as close as they could to the series that inspired it without being sued. What does Torchlight II have to offer the discerning RPG/adventure fan? How about a game that apes Diablo III in a lot of ways but isn’t nearly as much of a commitment at a budget price? Because that’s a pretty good offer actually. Now nearly eight years later, Torchlight II is releasing on other consoles but we are actually kind of lousy with games where you go into a dungeon and get loot with a story that barely matters these days (seriously, that could describe Diablo III, Marvel Ultimate Alliance III, Moonlighter and many other games). There was never supposed to be a Torchlight II. There was supposed to be Torchlight and then Torchlight MMO which some people are still trying to make happen as Torchlight Frontiers (which is still listed as a 2019 release as of now but that seems incredibly doubtful). Torchlight II was intended to be an MMO in a sense. The follow-up, appropriately named Torchlight II, which was released in 2012 on PC is actually sort of a red-headed stepchild of the game development process. I barely played PC games at the time and I really got into the first Torchlight. Torchlight came out in 2009 and offered a combination of slightly lighter hack-n-slash loot-based gameplay with more cartoony graphics with a couple of unique twists (like a pet that can attack but you can also send back to town to sell your excess stuff so you don’t have to leave a dungeon) at an attractive budget price for one heck of a winning combination. Still, a handful of worthy contenders have come along here and there, one, in particular, being the original Torchlight. There have been many attempts to be the “new” Diablo over the years in various forms, but that’s honestly like trying to be the new Mario of platformers the series has been so good for so long it’s nearly impossible. It set the foundation for loot-based dungeon crawling hack-n-slash action RPG adventures. Release Date: September 3rd, 2019 Torchlight II is so brazen in its attempt to be just like seminal game series Diablo that it’s actually kind of charming.ĭiablo is easily one of the most seminal game series of all time. Platforms: Nintendo Switch (version reviewed), PC, PlayStation 4, Xbox One
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